The special component for this version of the spell is a large, transparent gemstone, such as a corundum, diamond, or ruby. The gemstone can't be cut or broken while the spell remains in effect. Light can pass through the gemstone normally (allowing the target to see out and other creatures to see in), but nothing else can pass through, even by means of teleportation or planar travel. Minimus Containment: The target shrinks to a height of 1 inch and is imprisoned inside a gemstone or similar object. The special component for this version of the spell is a miniature representation of the prison made from jade. The demiplane can be a labyrinth, a cage, a tower, or any similar confined structure or area of your choice. Hedged Prison: The spell transports the target into a tiny demiplane that is warded against teleportation and planar travel. The special component for this version of the spell is a fine chain of precious metal. The target is restrained until the spell ends, and it can't move or be moved by any means until then. The special component for this version of the spell is a small mithral orb.Ĭhaining: Heavy chains, firmly rooted in the ground, hold the target in place. Nothing can pass through the sphere, nor can any creature teleport or use planar travel to get into or out of it. ![]() When you cast the spell, you choose one of the following forms of imprisonment.īurial: The target is entombed far beneath the earth in a sphere of magical force that is just large enough to contain the target. Divination spells can't locate or perceive the target. While affected by this spell, the creature doesn't need to breathe, eat, or drink, and it doesn't age. The target must succeed on a Wisdom saving throw or be bound by the spell, if it succeeds, it is immune to this spell if you cast it again. ![]() You create a magical restraint to hold a creature that you can see within range.
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